Wednesday, April 16, 2008

Warlords: Call to Arms

Warlords Call to ArmsWarlords is a strategy war game that just isn't all that strategic. Build your army one guy at a time and send him across the board. The bigger your guy is, the longer it takes for him to be sent. The number of men (or demons or elves or ...) you can build is very impressive.

Unfortunately, as I already said, this game isn't that hard to beat. Here's how to do it in 4 steps

1) Always choose the hardest level to beat. While it may make sense to beat the easier levels first, it actually makes it harder in the long run as the difficulty increases with each level. Buying upgrades is nice, but not key to winning.

2) Set your options to auto release. Either that or get used to holding the space bar down.

3) Send 95% of your guys along one row (as you can see from the picture).

4) Select charge when you can.

And that's it. You'll beat every level by overwhelming that one row of attackers. The only exception is when you face off against the troll giants, as they can stomp right along that one row. In that level, just send your speediest guys along every row (in other words, spread out your attack).

By beating the harder levels first, you'll have an easier time completing the game at the end.

I had fun playing this game, it's too bad I figured out such an easy way to beat it. Playing as the demons isn't all that different from playing with any other race, so I'm not sure how much of a
reward they are.

Play Warlords: Call to Arms at kongregate.

Friday, March 21, 2008

Boxhead: The Zombie Wars

boxhead the zombie warsBoxhead, that zombie shooting series has it's fifth game out and this one just keeps getting tougher and better. In Zombie Wars, you have more weapons, more zombies, more of everything waiting for you in this shooter.

This game is tough. The number of zombies quickly gets out of hand. You need to learn how to react quickly, strategize (barrels, barricades, etc...) and more within the first few levels or else you will be dead and buried before you know it.

There are plenty of battlefields to choose from, but it all comes down to your reaction time.

Play Boxhead: the Zombie Wars at kongregate.

Update: Now that I've played this game for a few weeks, I have a few pointers and tips. First, the basics.

There are two scenarios as you start out. On the left side is the basic, and on the right side is defense. They are the same game, it's just the 'defense' is how things should look for you after a five or six rounds (if only a little bit neater). You have a defense set up, with turrets and barricades. You also have access to some more weaponry (as if you had worked your way through the earlier rounds).

The difficulty ratings also place you further along. It's as if you start off at round 10, instead of round 1. You have access to more weapons, but the demons are already out to get you. So if you're a newbie, place at beginner until you can get past the first few rounds. Then up the difficulty. It's as if you're restarting at a later level.

Scenarios. The scenarios don't really matter all that much to me. Different landscape doesn't really affect gameplay all that much. The smaller the field, the faster you have to deal with the hordes that come upon you. Also, you don't want to get trapped behind your defensive bulwarks, so the direction they come at you isn't all that important either.

Basic walkthrough strategy: Set up a defensive perimeter using turrets and barricades. Place more turrets and barricades as you can. Replace those that fall. Other than that, stay outside of your own perimeter and blast away. If you stop for even a moment, the devils will flame you to death. It only takes two quick shots from them to finish you off. Plus, you need to get out there and pick up the boxes to restock and replace your health. With a good defensive perimeter, you can last for a very long time. Once I have a good setup going, the only reason I lose is because I end up setting turrets around myself, trapping myself.

Barrel laying is great. If you start laying out barrels in a trail behind you and set them off (or they get set off by the turrets or by the devils), you can lay waste to hordes at a time. It's also great as a more offensive weapon. Once the barrels are placed behind you, they can set off the next one in line (sort of like dominoes). If you keep running ahead and placing more barrels, you can basically charge into a crowd and clear them out with explosions.

The minigun is great at clearing out a line, but I find it hard to select it. Instead, I usually use the barrels then the shotgun (once it's been sufficiently upgraded). The air strike is fun (it will clear the whole screen). The handgun is actually quite useful for a while, but won't help once it becomes too crowded.

Thursday, March 6, 2008

Even More Bloons

Even More BloonsIn case you didn't get enough out of Bloons and More Bloons followed up by Bloons World and then by Bloons Tower Defense and Bloons Tower Defense 2, now Ninja Kiwi has released Even More Bloons for your entertainment.

Aim with your mouse, and hold down the left button to set the power. One nice addition is the last shot (power and angle) will be shown so that you can adjust accordingly. One annoying things is how the clouds float by, making it harder to judge where you left your last shot when you have to try again. The later levels can be very, very tough to complete.

I'm not going to post a walkthrough for this one in the comments, but you can certainly ask me if you get stuck anywhere. I'll be happy to help you out, as long as I've figured out how to do it.

I find Bloons to be very frustrating, but I keep going back for more. How about you?

With more bloon types and more levels to work your way through, if you enjoyed Bloons, you will enjoy Even More Bloons at ninjakiwi.

Wednesday, February 20, 2008

Grow Nano vol 3 Walkthrough

Grow Nano Vol3Asking for forgiveness, the creator of the Grow series has released a small and easy Grow game, Nano Vol3 for us to enjoy.

In this Grow, you are trying your best to heal up the main character who has been injured. Click on the six items to help him out. If you do it in the right order, the items will be maxed out.

So, what are you waiting for? Go enjoy it!

Play Grow Nano Vol 3 at eyezmaze.

I'll post a walkthrough in the comments below.

Monday, February 18, 2008

Vector TD 2

Vector TD 2If you played Vector TD or TDx, then you've played Vector TD 2. In other words, it's not really worthy of it's own review, other than to mention a couple of changes.

There are more types of games, with a normal, time attack, lightning and a puzzle/sandbox mode. Normal mode sends out the creeps as per normal. Destroy each wave, then set up for the next wave. Time attack keeps sending creeps out. Your objective is to keep going as long as you can. Lightning speeds up the vectors (creeps) and the puzzle/sandbox mode gives you 50,000 to start with and two bonuses, but that's it. In other words, you can try out various strategies for each of the new maps.

There are new maps to conquer, and if you liked Vector TD you'll like Vector TD 2 because it's the same game. I guess since they called it TD 2 I was expecting more, but ...

Play Vector TD 2 at candystand.

Wednesday, February 6, 2008

Protector Tower Defense

Protector Tower DefenseProtector tries to be a RPG and Tower Defense Game rolled into one. While it doesn't really succed at being an RPG, it has enough elements to make it a very good TD.

Place your units throughout the board to stop the oncoming hordes. Let too many get by you and it's lights out. Place your units wisely and you can win any board. Place them poorly and you're sure to lose.

There are five basic units red (splash damage), blue (slow), green (poison), purple (electrocute: debuff), and dexer (high damage land based attach). There are four more advanced units: alchemist (splash damage, land only), archer (high damage against flyers, but not land), necromancer (high damage, but based on number of kills) and paladin (high damage land attack).

Your units earn XP based on how many times they attack and do damage to an enemy. You can't level a unit up unless he has enough experience, adding a new twist onto the level up/money equation. Because of that, it may be a good idea to build up the back of your maze first, then start building up the front. Otherwise the units in front will get all the xp and the ones in back will be very inexperienced in the later rounds.

There are two basic types of enemies: flyers and land based. Keep in mind that dexers and paladins cannot hit flyers.

Basic strategy involves a lot of red mages, with a green mage and/or a blue mage near the entrance. Keep in mind that effects are not cumlutative, so it's not worth stacking a bunch of blue mages. Also, don't put a lower level green in front of a higher level one, because if an enemy unit is still being affected by the lower level mage, it won't take on the higher level mage's effects.

When leveling your units up, you can choose to level up their special attack (recommended at least first two or three levels, otherwise you don't have the special attack) or the general expertise (much stronger basic attack).

Once you beat a map, you can get skills such as lower cost of units, more damage, faster learning (more xp), etc... You can always reset the skills you have chosen, which means you can try building up a superarmy of red mages, then try a more moderate 'spread the skills around' strategy without any penalty. Your skills also unlock the more advanced units.

All in all, this is a pretty good TD game. It can be slow at times, but with many maps (I haven't worked my way through all of them, yet), you should be able to find a map you find challenging. It is probably worth working your way through the easier maps (medium level) first, allowing you to build up your skills for the harder maps.

Play Protector at Kongregate.

Update: It seems a lot of people are landing here looking for a FAQ, walkthrough, or some details on the more advanced units. If you have a question, leave a comment. I'll try my best to answer it.

Friday, February 1, 2008

Multball Madness

Multiball MadnessMultiball madness is a mindless time wasting fun game from armor games. Simple game play with addictive "I can do better than that" will get you playing again and again.

Simply keep your paddle under the balls and clear out the path ahead. Reminds me of breakout, but not quite. More like juggling madness.

The longer you last, the more balls will appear. The only way to die is to run your paddle up against a block, so be careful. It's more important to keep as many balls flying around than it is to aim any particular one.

Play multiball madness at armorgames.