Showing posts with label Tower Defense. Show all posts
Showing posts with label Tower Defense. Show all posts

Monday, February 18, 2008

Vector TD 2

Vector TD 2If you played Vector TD or TDx, then you've played Vector TD 2. In other words, it's not really worthy of it's own review, other than to mention a couple of changes.

There are more types of games, with a normal, time attack, lightning and a puzzle/sandbox mode. Normal mode sends out the creeps as per normal. Destroy each wave, then set up for the next wave. Time attack keeps sending creeps out. Your objective is to keep going as long as you can. Lightning speeds up the vectors (creeps) and the puzzle/sandbox mode gives you 50,000 to start with and two bonuses, but that's it. In other words, you can try out various strategies for each of the new maps.

There are new maps to conquer, and if you liked Vector TD you'll like Vector TD 2 because it's the same game. I guess since they called it TD 2 I was expecting more, but ...

Play Vector TD 2 at candystand.

Wednesday, February 6, 2008

Protector Tower Defense

Protector Tower DefenseProtector tries to be a RPG and Tower Defense Game rolled into one. While it doesn't really succed at being an RPG, it has enough elements to make it a very good TD.

Place your units throughout the board to stop the oncoming hordes. Let too many get by you and it's lights out. Place your units wisely and you can win any board. Place them poorly and you're sure to lose.

There are five basic units red (splash damage), blue (slow), green (poison), purple (electrocute: debuff), and dexer (high damage land based attach). There are four more advanced units: alchemist (splash damage, land only), archer (high damage against flyers, but not land), necromancer (high damage, but based on number of kills) and paladin (high damage land attack).

Your units earn XP based on how many times they attack and do damage to an enemy. You can't level a unit up unless he has enough experience, adding a new twist onto the level up/money equation. Because of that, it may be a good idea to build up the back of your maze first, then start building up the front. Otherwise the units in front will get all the xp and the ones in back will be very inexperienced in the later rounds.

There are two basic types of enemies: flyers and land based. Keep in mind that dexers and paladins cannot hit flyers.

Basic strategy involves a lot of red mages, with a green mage and/or a blue mage near the entrance. Keep in mind that effects are not cumlutative, so it's not worth stacking a bunch of blue mages. Also, don't put a lower level green in front of a higher level one, because if an enemy unit is still being affected by the lower level mage, it won't take on the higher level mage's effects.

When leveling your units up, you can choose to level up their special attack (recommended at least first two or three levels, otherwise you don't have the special attack) or the general expertise (much stronger basic attack).

Once you beat a map, you can get skills such as lower cost of units, more damage, faster learning (more xp), etc... You can always reset the skills you have chosen, which means you can try building up a superarmy of red mages, then try a more moderate 'spread the skills around' strategy without any penalty. Your skills also unlock the more advanced units.

All in all, this is a pretty good TD game. It can be slow at times, but with many maps (I haven't worked my way through all of them, yet), you should be able to find a map you find challenging. It is probably worth working your way through the easier maps (medium level) first, allowing you to build up your skills for the harder maps.

Play Protector at Kongregate.

Update: It seems a lot of people are landing here looking for a FAQ, walkthrough, or some details on the more advanced units. If you have a question, leave a comment. I'll try my best to answer it.

Wednesday, January 16, 2008

Flash Element TD 2

Flash Element TD 2Normally, when I'm disappointed or bored after a few minutes, I don't post about a game I've been playing. But given that this is a tower defense game and I normally like these games, I'm willing to talk about Flash Element TD 2, even if it is disappointing.

Like most tower defense games, your job is to place towers along the pathway to fire down on the creeps as they pass by. Your objective is to protect the goal, whether it's a castle or a city or whatever. This time, you're protecting your elements, the objects you need to build the towers in the first place.

There are five elements (green, purple, yellow, red and blue) that you use to build your towers (arrow, splash, sniper, fire and ice, respectively). If you've played other tower defense games, you understand what each tower does. There are two levels of towers for each element. The second level is a whole lot better, but they are also a lot more expensive.

Once placed on the field, each tower can be upgraded to level 5 allowing it do more damage (or slow the creeps down more). Each tower also has the ability to build up experience (up to level 4), giving it a slight edge.

There are 50 levels on the easy map. The best part of this game is the quips the creeps give just before they come forward and just after they die (I like the 'meep meep' from the yellows). After each level, you get interest payments, so you should try not to spend all of your money.

You can also sell your towers at 100% buy back, but only in between levels. If you sell them during the fight, you can only sell them at 80%. Which means you can totally redesign your tower placement in between levels at almost no penalty (you lose the experience your towers build up).

But despite some changes in the game play (experience, being able to sell the guns at 100% buy back in between levels), I felt bored. The levels weren't that challenging. It seems the creators want you to play again and again in an effort to build your score up. After playing Flash Element TD, I expected more from the sequel than what we've been given.

Play Flash Element TD 2 at casualcollective.

Friday, December 21, 2007

Vector TDX

Vector TDXVector TDX is the very worthy follow-up to Vector TD. Like the first version, this one is excellent. But the developer has made this one a lot more difficult. If you can get to level 33, you're doing great. If you get to level 37, consider yourself an expert. Anything beyond that and you're probably cheating. ;-)

For those who haven't played Vector TD, Vector TDX is a tower defense game. Place your towers somewhere in the maze and let them shoot down the vectoids (creeps is what they are called in tower defense lingo) as they come through. Upgrade or place new towers to eliminate them all. If 20 creeps reach the end of the maze, it's game over.

The trick to getting very far is to learn to spend as little as possible on each level to get through it. With interest payments at the start of each round, that 3% can add up.

Hints, tips and tricks
  • Every 10 levels you get a bonus, I recommend increasing the interest payments.
  • One level 1 green tower (properly upgraded and placed) can get you pretty far, but won't cut it later on.
  • Remember to start the creeps out (release vectoids button), then place or upgrade your tower. That way you get the interest payment first.
  • The first blue tower is very useful in slowing the vectoids down long enough for the other towers to blow them away.
  • The orange regener creeps are easy enough to start with, but will destroy you later on.

Play Vector TDX at candystand.

Friday, October 19, 2007

Bloons Tower Defense 2

Bloons Tower Defense 2Bloons Tower Defense 2 has everything you ever wanted as a kid, bloons, towers, and uh... dart throwing monkeys.

The follow-up to Bloons Tower Defense, the sequel has improved the original slightly. You still have balloon popping, dart throwing (yes, they are all right-handed) monkeys, but now you have to use some of the different towers. For instance, unless you have a cannon, you can't blow up the lead balloon that start coming in level 20.

There are also some nifty tools, like monkey glue and road spikes that you can use for a temporary reprieve.

The sequel is harder than the original, but I have faith that if you beat the original, you can beat at least the medium level. Again, the super monkey is the best dart thrower out there, but without a cannon, you won't be able to finish the game.

Play Bloons Tower Defense 2 at ninjakiwi.

Thursday, September 6, 2007

Shield Defense

Shield DefenseShield Defense is a tower defense game, but with a fun twist. You can't shoot back. Your only offense is a good defense, because you can only use your shield to rebound the shots coming in on you.

That makes it a lot more difficult to play and think about. You need to concentrate on your defensive skills more than in other games. Every 3, 4 or 5 rounds (depends on the skill level you choose at the beginning) you get a bonus point. Use those bonus points for bonus upgrades, rather than regular upgrades which cost money.

In between levels, you can upgrade your shield using the money you collect from blowing up the bad guys. Just don't spend all your money because any money you have left over earns interest in between rounds.

Hints and Tips
Get the antimatter shield (cost of three bonus points). At the later levels, you'll be facing fire from several different directions and you can't block them all. Heat seekers is another great upgrade (again, 3 bonus points). After that, increase the interest rate.

Play Shield Defense at Kongregate.

Friday, August 17, 2007

Bloons Tower Defense

Bloons Tower DefenseBloons Tower Defense, you wanted more bloons? You wanted more tower defense? Well, now you can have both. Use your dart throwing monkeys to the best of their abilities to stop the onslaught of horrific... uh... bloons.

This game isn't hard to beat, but is still fun to play simply because it merges two fun games. It's not something you're going to want to go back to again and again.

To beat it, I used a mass of simple dart throwing monkeys, upgraded to piercing (and distance if needed). Then, when I had enough money, I bought supermonkeys (which are not a joke... well... they are a joke, but the hypervelocity speed at which they throw darts makes them a menace to any ballon) and upgraded their distance to win out. I let one bloon through, which I blame to inattention more than anything early on. See the picture to see placement. I never sold any monkeys, and I never used the freeze or bomb monkeys.

Play Bloons Tower Defense at ninjakiwi.

Monday, July 9, 2007

Revenge of the Stickmen

It should be fairly obvious by now that I like strategy games, which is why I often like to point out the desktop tower games. There's a new one out called revenge of the stickmen. The stickmen are coming out of the computer to wreak revenge on all who have done such horrible, horrible things to them over the years.

Place your towers, or in this case, pens, staplers, cell phones and staplers across the board to bar their way. Destroy them all before they escape out the window.

The game has some nice graphics, although the 3D effect causes the towers to overlap. That makes it harder to find the tower you want to upgrade. But that's only a slight annoyance. Not a lot of fun sounds.

Strategy: build up a cash reserve and make sure to spend your bonus (heads) on interest rates to help even more. Later on in the game, you'll need the extra cash to get by. Also, don't forget air defenses. Otherwise they'll blow right by you.

Once the stickmen enter your maze, they won't readjust their path unless they are forced to. So don't worry about selling a tower that's right next to a stickman. It won't suddenly change direction to take that space.

Once real criticism I have is the lack of ability in building multiple towers. Picking your tower, placing it and going back to the 'build' menu in the corner is slow. When you're trying to build up your maze, it's quite a pain.

Play Revenge of the Stickmen at freeworldgroup.com

Monday, June 25, 2007

Tower Defense Updates


In case you missed it, both Onslaught and Desktop Tower Defense have gone through several updates and have officially released new versions.

They have both added new enemies and towers, while Onslaught added new maps.

The strategy for Desktop Tower Defense hasn't changed, much. The 'dark' creeps aren't all that challenging for the squirt towers, and the morph creeps are fun, but still not challenging. The biggest issue I still have is killing off the flyers. Let's just say you need at least four freeze towers, and you have to figure out what to do with the spawn creeps that come before them.

The new towers aren't all that exciting.

For Onslaught, the best new combo is the dark hole. Nice for clearing off the creeps that build up on later levels. But you still need to build up your nuke flowers to do some real damage.

Update: Since others were recommending the new towers to me, I figured I should go back and give it another try. It turns out that I do like one of the new towers, or should I say an upgraded tower. The bash tower has been upgraded to the point where it does some awesome damage (2000 points). But the squirt tower is still my tower of choice for most of my map (See image). I was able to score 7136 points. Not bad for hard.

Wednesday, June 20, 2007

Temple Guardian

Temple GuardianTemple Guardian is another tower defense game. Yeah... I know. Another one? But this one is actually a little bit different.

Defend your temple from the invading creeps (it's not that different) by placing towers in various places throughout the map. Arrow towers and cannon towers start you off, but won't get you very far.

Now here's where it gets different. An eagle tower lets you chase down one particular creep at a time, by siccing an eagle on it. Another new twist is recovery. Some creeps will actually recover hp faster than you think, so make sure you mass your towers together to knock them down. You can also set traps to slow down the creeps on the path. The traps are cheap and easy to use, but won't help you against the stronger creeps.

There are also creeps who will dig under the path. Then there's the creep that will actually turn around and run away! And then, when you think you've won the game, the creeps will start fighting back, damaging your towers as they pass through the maze.

There's also a nice feature where you can build your own map.

All in all, it's a fun game to play. I've played better tower defense games, but this one is definitely different.

Play Temple Guardian at 9mine (found at Games for bored).

Tuesday, June 19, 2007

Momentum Missile Mayhem

Momentum Missile Mayhem is a great twist on the defend your castle genre. Fire your missiles at the advancing tanks before they have a chance to cross your tower. You get 40 lives (40 chances to let a tank break through), but you're more likely to die when your tower blows up due to near-by explosions.

As with many archer games, pull back and let fly your missiles at the advancing hordes. Each wave gets more and more difficult, so choose wisely when it comes to your upgrades. Either better missiles, more energy build-up, better stability, etc... Everything comes into play.

Tips: Build up your energy and your stability first. Having the missile you want to throw at the advancing hordes blow up in your face instead of hitting one of the tanks is really depressing. Also, the shockwave is easy to acquire near the beginning. Set it to blow next to a line of tanks and watch them blow up in line.

One other thing. This game reminds me of bowling sometimes. If you shoot your missile at the right angle, you may get a strike, rather than just hitting that one pin on the left. Of course, it's also easy to be left with a 7-10 split, too. ;-)

Play Momentum Missile Mayhem at armorgames.

Tuesday, June 12, 2007

Vector TD (Tower Defense)

Vector TDVector TD is another tower defense game from the programmer who brought you Flash Circle TD and Flash Element TD.

Each round sends a rush of creeps around the map you chose at the beginning. Place your towers carefully around the map to shoot down on the creeps as they pass by. If you choose poorly, they will overrun your home base, taking one life each time they do. you start out with 20 lives (you can purchase more with the bonuses, although I wouldn't recommend that).

There are four normal maps and four hard maps to choose from. The normal maps give an easy introduction to the game. If you've played any other tower defense game, don't expect a challenge. You can always try for a high score. The harder maps are very challenging. It's very hard to balance your build up of towers vs. the conservation of the money in your bank account.

The latest tower defense creation builds off the old ones while simplifying at the same time. Also, as with his other tower defense games, the money you don't spend may be more important than the money you do. Since you can earn interest on the money in the bank, you need to conserve the cash as much as you can. This also means you should sell the towers back when they become useless.

The best tower is the third red turret. But each color has its strengths and weaknesses. Also, keep in mind the yellow creeps are very fast. If you only have one red turret on the field, they'll blow past you. Also, you can focus your towers in three ways. Either target close, hard, or weak creeps. This can make a big difference. If you have some green lasers, focus them on the weak creeps, while using the third red tower to hit the 'hard' targets. Or just go for the closest target.

I'm not crazy about the music (too repetitious) and why not put in sound effects? Also, the numbers can be hard to read sometimes. There are definitely some improvements that can be made.

Play Vector TD at candystand. First seen at JIG.

If I ever beat the hard map, I'll come back and tell you about it. What's your best strategy?

Update: I beat the first hard map Elemental-ish by getting through the first few levels and then building several red three towers in the middle. Eventually, I had five of them (I sold off everything else) and had them upgraded to level 9 for the last level.

Monday, June 11, 2007

Xeno Tactic

Xeno TacticXeno Tactic is a tower defense game that takes some of the best elements from other tower defense games and does nothing with them. In other words, if you've played any of the others, you've played this one.

The only new element is the mission based maps. Beat Mission 1 and the next map is opened up. But, keep in mind the game is still the same, just the map changes. Mission 1 - 5 are fairly simple, with little challenge to them. Level 6 pits you against 100 creep waves, and I haven't beaten it yet.

The game is buggy (I kept losing all my money, plus I'm not sure the damage was always being assigned), but the graphics are good and the sound fx are better than most. Also, if you're about to lose, quit (button is at the top right) rather than wait for the last creep to go. If you lose the game, you have to start over at Mission 1 (how annoying is that?).

Play Xeno Tactic at onlinegamesquad.

Monday, May 21, 2007

Potion Panic

Potion PanicPotion Panic is similar to other 'defend your castle' games in which your object is to defend yourself from the oncoming enemies. This time you're defending yourself from oncoming skeletons, spiders, slugs and later on some giants.

You defend yourself using various types of mixtures from the blue, red and yellow vats above you. Then you fire the concoction at your enemies by aiming and setting the power with your mouse. When your bomb lands, it will do damage based on what type of bomb you built.

The thing is, however, I found this game boring and so I kept getting diverted trying to do something different. Eventually, because I was distracted and not trying all that hard to kill off the charging enemies, my wall would fall and one of the spiders would get close enough to kill me off. What I like about the other defend your castle games is the ability to upgrade your 'castle' and eliminate yourself from the equation except for the really hard boss types. You can't do that here. Also, although I never got there, this game ends after x levels (it's either 30 or 42 depending on the source).

The only thing going for it is the experimentation you can do to try different methods of burning, exploding, poisoning etc... But really, it's not that fascinating. Try as I might, I can't get excited over killing the oncoming hordes using a poison shot rather than a fireball or an acid ball.

Various attempts at building something new and I came up with the following:
explosions: 2-1-1 or 13-9-4 works well. Does some nice damage and gets you through the first levels.
Poison: 1:2:2 (1-2-3 gives you a nice purple poison cloud and is effective for many levels. But doesn't work as well against the white skeletons or red spiders).
acid: 5-20-10 is effective against the witch because it sticks to her.
flames: 3-3-3: flames were the most effective for me, doing the most damage and was basically capable of killing anything with little fuss.

The more potion you use, the more you have to pay to replace it, which is why 1-2-3 works so well. You won't have to buy any more potion since it uses up so little. You'll be able to upgrade (I recommend the flames and the quick reload).

BTW, your wall gets fully healed in between rounds, so don't worry about the damage it takes. Unless it fully falls in which case set your cannon to fire 100-100-100 for full damage full spread fire. And don't miss.

Hint: Listen to the sound effects. You'll be able to tell what's about to come at you if you pay attention. That allows you to switch your mixture to whatever you feel is most effective. Also, you can buy potions and switch your mixture while the game is paused (space bar), so take advantage of that.

Play Potion Panic at ninjakiwi.

Monday, April 30, 2007

VR Defender Y3K: Walkthrough

VR Defender Y3K is another tower defense game, this time from armorgames. Place your towers to defend your server from the invading viruses (I might be getting the story line incorrect, but the back story just isn't important).

As with other tower defense games, you have several different types of towers to choose from. Take your pick (if you can afford it), place them strategically, and blow the creeps (viruses) up before they hit the tower (server). There are several different levels; easy, hard, very hard and impossible. The difference is in the map. Both easy and hard have 51 waves to beat. I haven't tried the other two.

Walkthrough: To beat hard, this is what I did: Place two machine guns near the beginning. If you blow up the inset picture, you'll see the first one on the middle left, the second one under the first n in congratulations. Then, I upgraded them both three times (alternating, so there is never more than one level difference between them).

Then I could afford to build a flame thrower on the corner (see picture, under the ti and just below the on in congratulations). By building them on the corner, they could hit the creeps as they were coming and as they were going. Again, I alternated upgrading them to level 3.

At that point, I built a couple of lightning towers. Again, I alternated upgrading them to level 3. Lightning towers have the added ability to freeze creeps for up to 2 seconds. As the creeps get harder, you're going to need more time to kill them off.

Then I started building light towers. I would only upgrade them once, then I would build another one. They have a large enough reach that upgrading them more than that would be a waste of time. These are the towers that do the most damage in my solution.

To finish the game, I would build both lightning (scatter them around) and light towers (in the center). I would upgrade the lightning towers to level 3 and the light towers to level 2. The lightning towers would freeze them, while the light towers would do the most damage. My reasoning for only going to level 2 for the light towers was thus: I could either wait to build up enough money to upgrade to level 3, or I could go ahead and build another tower. I'd rather have another tower sooner, given their long range.

I've seen other solutions involving freezing towers and void tower. I can never get the creeps to bunch up well with the frost towers but, if you're inclined to do it that way, feel free.

Play VR Defender Y3K at armorgames.

Friday, April 13, 2007

Onslaught

Onslaught is another tower defense game. What makes this one different is the graphics, the multiple maps, and the combos. But there's no sound, which is disappointing.

The blue tower is a basic projectile tower. The green tower shoots lasers (at a fairly good rate once it's upgraded). And the red tower shoots missiles over a long range. The red tower won't be as fast, but it does a lot of damage. The blue tower doesn't have a lot of range, but it will fire faster. It's only when you put in the combos when this game differentiates itself.

Line up your three towers so that when their damage is fully upgraded, you can take advantage of their combinations. From BFGs, landmines, poison (which slows the enemy) shots to nukes, you can find lots of combos to make this game fun. My only real issue with this game is the combos that you want are pretty hard to set up.

Or, you can go for a laser tower chain (which I find pretty boring, but it does work).

I also like the tips that come up. They make a lot of sense. You should also really read up on the combos on the how to play page.

Play Onslaught at playr.co.uk.

Update: This game is still being developed, so each time you play it, you may find different combos work better.

At the moment, you can do very well with several poison combos scattered around the board. After getting slowed to a standstill, the waves of creeps are hit by nukes using a flower arrangement.

The poison combo is set up using a red, blue, green. Extend the range of the red tower to make sure it's the first one to fire. The nuke flower arrangement goes like this. Set a red tower in the middle of six or more blue towers. The red tower (once you extend the range to guarantee it fires first) will throw out a nuke for every two blue towers within range in short order.

See the top right of the inset image to get an idea of what I mean. I have eight blue towers surrounding a red tower that has maximum range. I also surrounded it with damage upgrades. That way I can send out four nukes in quick succession.

Friday, March 16, 2007

Flash Circle TD

Flash Circle TD is another Tower Defense game from the same creator of Flash Element TD. This time, the weapons are a lot more balanced, and the objective has changed. Before, you had to defend the castle from invasion. Now, your objective is just to keep the number of creeps down below a certain limit (100 in normal, 80 in hard). The graphics have improved and so has the sound. But the game has become too balanced.

The problem is the upgrades just aren't a lot of help. The game has become too balanced. Each upgrade gives your gun turrets the ability to do more damage, but since with each upgrade, your increase in damage goes down and the cost goes up, the increased range just doesn't help out more.

So, either make more level 0 turrets, or upgrade the ones you've got to get as far as you can. And unless you just build Fast Towers, it doesn't seem to matter which tower you choose to use. Whether splash towers coupled with slow to spread your damage around or damage towers with their massive amounts of damage per shot, as long as you have a couple of air towers in the center to take care of the flyers, you should get into the low 70's.

Play Flash Circle TD at candystand.

What's your best strategy?

Update: Tip: (or should I call it a walkthrough?) I was able to get to level 103, score of 2878 using the following strategy. Build 4 splash towers (then upgrade) in the upper (middle-ring, as opposed to the center and outer rings) right hand, with slow towers nearby. As the creeps come in on the right, click on the front creep to target him. As he falls back into the crowd, click on the next creep to come to the front, thereby bunching them up. This allows you to maximize the splash affect.

Build some slow towers on the left side, to automatically bunch up the creeps as they come in the left.

Once your four splash towers have been upgraded, build some more.

Also, build some air towers in the center to take care of the flyers as needed.

The only issue with this strategy is the massive amount of clicking you need to do. Fast creeps can ruin this, as well as too many flyers left circling around. They just get in the way.

Update Again
Flash Circle TD was updated to include interest payments. You get 5% back at the start of each wave for whatever money you have in the bank. You've also lost the ability to target creeps, so the above strategy no longer works.

Current Strategy: you should allow the creeps to build up as much as you can stand in order to take advantage of the interest payments. In other words, don't build more towers unless you need to. Build one fast tower, then let the creeps come. When you feel like you're about to be overrun, build a damage tower in the center block (along the edge). Let it go again. When you feel like you're in danger again, build another damage tower. Let the creeps keep coming. When needed, add an air tower. When you feel like it, upgrade. Repeat...

As long as you keep building up a money supply, you're interest payments will allow you to stay ahead of the creeps. By doing this, I put over $9 million in the bank on level 207. The hard part is not building at the beginning. If you're a gamer, your first response is to act, not wait. I assume I would still get overrun eventually, since I should run out of building space. But by level 150, if you're not bored, you need to get out more. ;-)

Thursday, March 8, 2007

Desktop Tower Defense

Desktop Tower DefenseDesktop Tower Defense is another tower defense game, but with more freedom. You can place your towers anywhere you like. Otherwise, it's more of the same. You get five choices for towers, each with their own strengths and limitations. Upgrade them (one fully upgraded tower is worth more than just about any amount of level one towers), then let the creeps come at them.

Basically, you have a gentleman's agreement with the creeps. They can't attack your towers, but you can't completely block their passage through.

I have to say, finding a good arrangement for my towers was a challenge. At first, I tried to build up the pellet guns as far as possible, figuring that was a cheap way to go. But the pellet guns, despite their phenomenal range once upgraded, were just too slow, even when I built up a maze that had the creeps on screen for a long time. Eventually, the maze would get overwhelmed with too many creeps on screen. So, a flyer would come on, while I was still trying to get rid of the creeps on the ground. And I would lose on level 47 or 48 (there are 49).

Instead, I came up with this '2' maze, with the squirt towers built up as much as possible in the middle. By getting the creeps to circle around the center, I'm able to keep up the maximum amount of firepower on them for just long enough. Desktop Tower Defense MapI still have trouble with the last flying group, though. I win on 'normal', but about a dozen creeps do manage to get through. It's frustrating to say the least to see the flying boss (level 42), in particular, to fly right by.

Feel free to let me know about your best strategy for defeating the creeps.

Play Desktop Tower Defense at handdrawngames.

Other Tower Defense games:
Flash Element Tower Defense - TD
Tower Defence
Imminent

Update: I was able to kill all on normal level using a circle defense: See the map That's a swarm tower surrounded by squirt towers. Frost towers line the circle to slow them down. Score 6352.

Monday, January 15, 2007

Flash Element Tower Defense (TD)

Flash Element Tower Defense is very similar to Tower Defense, but with some upgrades. These upgrades make this game a little bit easier, but at the same time, make the game more enjoyable.

Probably the biggest difference is your objective has shifted. Not completely, since you still need to keep the attackers from making their way through the maze. But the emphasis here is not just to survive, but also on 'just surviving'. Since you earn interest on any money you don't spend, you have to try to spend just enough to get you to the next level.

Also, if the attackers make it through, not only do they take some life (you have 20 chances), they also take away some of your money. And then they will come back through again.

Some other tweaks: hit the spacebar and you can see each creeps hp. Also, there are new towers, as well as upgrades every 7 levels. I suggest getting the money upgrade first, then the other three. Water slows down the creeps, while fire does some big damage with splash. Earth does a lot more damage, but you can't hit air creeps.

The best thing to do is to build up your money supply by building arrow turrets at the beginning. Then, when you have enough money, you can put combo towers in the center. They have the longest range and damage, but are very expensive at 200 gp. And you're going to need that extra damage potential in the last levels.

Play Flash Element TD at novelconcepts.

Tuesday, December 5, 2006

Tower Defence

Tower Defence is a strategic game in which you place turrets throughout the playing field in your best effort to defend your citizens from the invading dots. You have several choices in turrets, and depending on which turret you pick, you may only get so far.

Each wave of attackers is that much harder to kill. So it's not enough to build a bunch of small turrets. Each turret must be carefully placed to take advantage of its strength. For instance, fire may hit hard at lower levels, but water can shoot farther.

Probably the hardest defend your castle game I've played. I can only get in the low 70s for a score. How about you?

Categorize this under: Strategy, Shooter

Play Tower Defence at jeannettevejarano.