Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, August 9, 2011

Action MMORPG HellBreed review


HellBreed is a new online Action/Adventure MMORPG similar to the hugely popular Diablo™ titles from Blizzard Entertainment™ that can be played through an Internet browser.



While visually unimpressive by today’s standards, HellBreed has adopted a traditional look and feel that suits the gameplay style perfectly, and too, helps it to offer a game experience reminiscent of a much older time, a time where story and character trumped shiny pictures every time.

As such, beginning a new game will likely have you engaged with both your character and the overlaying story in under a minute. How? Simple. You’re a part of it. After creating your character (from a possible Warrior, Huntress or Siege Master), you’ll begin playing within the prologue, as a dark force by the name of Draken tears the world apart. 


Naturally, as a level 1 character, you’re no match for this demon and must run for your life through a small, barely noticeable tutorial that will guide you through the first level of the game, and teach you everything you need to know to survive.

Namely, you’ll learn how to fight monsters, use skills; equip new weapons, armour and items, and most importantly, how to collect shards that allow you to progress further through the game. Collecting these shards allows you to piece together the world destroyed by Draken, and in doing so, opens up new world for you to explore.


As for gameplay style, you’ll already know it all if you’ve played Diablo or any of its clones, though if you haven’t then you’ll likely be in for something of a shock. You play from a 2.5D Isometric viewpoint, in that you can see your character and the surrounding area. Monsters usually attack in swarms, and killing them successfully requires the use of multiple weapons and skills, and lots of rapid mouse clicking. Each click represents one attack (say, a wing of your axe, or shot from your bow), so you’ll be doing a lot of it before progressing.

Perhaps the most appealing element of this gameplay style is the quest for treasure. One could simply stroll through the shards (levels) of HellBreed with only killing on their mind, and would likely progress through most levels without difficulty. 


However, players with a lust for exploration will find treasures and secrets hidden throughout every level, and finding them all can quickly become a time-consuming addiction. This is worsened by the addition of different types of Orbs, which contain the power to imbue your weapons with various damage increasing properties.

Though, up to this point, HellBreed is really a single-player experience. In order to play with other players, you’ll need to progress far enough to reach the town-like Forgotten Shores, a central hub between the shard dimensions that will allows you to buy and sell your treasures and equipment, and communicate with other players. It’s assumed that you can create and join parties with other players here, too; however, as yet, I’ve been unable to achieve this, and can find no evidence to confirm. Guess that’ll have to wait until the Full Review on release, right here at MMOGames.com.


Drakensang Online review


Drakensang Online is a free to play 3D action RPG game that features extraordinary 3D graphics and effects and heralds the next generation of free-to-play online browser games. With the ability to customize your character, skills and magic powers like never before, join your comrades to wage a brutal war against evil.
The visually stunning game world, featuring picturesque medieval towns, green forests, murky swamps and dark caves, was developed by Bigpoint using their in-house “Nebula3″ engine, impressing players with a level of 3D graphics and effects that have not been seen in browser games before. In addition to its two selectable character classes, Drankensang Online has impressed fans with a variety of different character skills, exciting and challenging quests, an impressive armoury of weapons and magic, and over 100 hours of gaming content.

The game invites players to take up arms as fearless Dragonknight freedom fighters or wise and magical Spellweavers to wage a brutal war against the terrifying dragons and savage monsters of the Anderworld.
Gamers will have to fight as one if they wish to survive Drakensang Online’s treacherous dungeons. Players can meet up in public gathering sites such as cities or military camps to get to know each other, take on challenges together and hatch plans to march into battle united. In addition to cooperative gameplay, gamers can also test their mettle against each other in the PvP arena located in the capital of Kingshill and find out who is the mightiest hero in Drankensang Online.
http://www.mmobomb.com/link/drakensang

Sunday, August 7, 2011

Team Fortress 2 Review


By, Guillaume Barbeau-Roberge
Where to start with this one? I’ll begin with the obvious; Team Fortress 2 is one of the best games to ever hit the free to play market. It was a good deal when it came out, it was one before it went free, and right now it would be a sin to miss this full-feature, explosively hilarious FPS. It was a move that wasn’t entirely unexpected, as Valve had been slowly building up to an in-game purchase model for a while, stocking the game with a plethora of aesthetic items. If you’ve played TF2 recently, nothing in this review will surprise you greatly, but if you happen to have been living in a cave for the past few years, or if your copy of TF2 has been collecting dust on the shelf, read on.
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Spy!
If you’re entirely new to Team Fortress 2, you might have seen the “Meet The <Class>“videos floating around on YouTube, which is one of Valve’s many ways to promote the game. These videos, still in the making many years after the game’s release, are a testament to the quality and enduring life of this product. The concept is that you play a member of one of two mercenary groups hired by two different industries (RED and BLU) to fight over various items and areas. You begin in a menu quite like other Valve games, where you either get to jump right away into the action in one of the game’s many servers, or explore some of the game’s other content. There is, for one, a developer’s commentary mode, where you get to run through the maps hearing various comments from the Valve team. You can also browse your achievements, the in-game store and your inventory, which is also where the crafting system shows up, but more on this later. What you want to do right now is to jump right away into the action!
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Capture My Point!
Reduced to its simplest form, Team Fortress 2 is quite like many other FPS games. You have the choice of many maps and gameplay modes, ranging from the classic capture the flag, to some TF2 innovations like Payload, where you have to push a bomb loaded up into a cart up to the enemy’s base,  or Medieval mode where everyone is restricted to melee and era weapons (Like the bow). Many of these are not played equally however, and modes like Arena are a bit more difficult to get into due to lower popularity. When you start up a match, you’re shown to a class selection screen where you can pick from one of the game’s many iconic classes, such as the scout, the heavy, or the pyro, each of which play extremely differently from one another, and fill one of the team’s many roles. The downside here is that not all classes are as equally important. Many matches will see no use for a scout or a sniper, but there is never a time when a medic or a heavy is not desired in a team.
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Zis Vas Not Medicine!
The action is a total blast; explosions left and right, scouts leaping about, people running about on fire while others get backstabbed by a disguised spy. With 8 game modes, 9 classes and a truckload of unlockable weapons, there is plenty of butt kicking to go around, enough to keep you entertained for days on end. Each class is quite simply absolute fun to play, though it may take you a few games to find which one you enjoy most, or are most apt with. As noted previously, each class is incredibly iconic, and easily recognizable, complete with voice acting, different personalities, and all with their own brand of hilarity. You read right, this is a funny FPS, and some of the one liners the characters yell out in the middle of the action are actually quite memorable, like the heavy‘s singing, or the spy‘s nonchalant “I believe I am on fire“when lit up by the pyro. Naturally, this is a team game, which means that you need to have a minimum of teamwork to ensure victory. That said, you’ll more likely than not find situations where your team is one ubercharge away from victory, and no one wants to play the medic/heavy.  The same could be said of many other team games, however, and this trait can hardly be blamed onto the game itself.
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Pile o’ Hats
Weapon and hat unlockables are a staple of Team Fortress 2 gameplay. The game is made so that every 30 to 60 minutes, a random item will drop, most likely a weapon, and sometimes a hat. You may also unlock certain items through achievements, but these are fixed, and will take quite a bit of work on your part. The weapons are mostly original and serve different purposes amongst the classes, like an anti-spy shield the sniper can use to electrify potential backstabbers, as an example. You’ll find there the Team Fortress 2 brand of humor, with weapons going from a Jar of Piss, to a Two-Handed Sword for the Scottish demoman. Same goes for the hats, except that these are much less likely to give you bonuses, and mostly serve an aesthetic purpose. Items can also be part of sets, where wearing the complete set will give you a fixed bonus. Unfortunately, you’ll find that you’ll often get a drop of the same items, which can be frustrating even with the crafting system in place.
Bling Bling
You might not see it very often in a first person shooter, but here it is, Team Fortress 2 has a crafting system. Is it good? Well, it’s useful for what it does; which is getting you rid of all those useless items just hanging around your inventory. How it works, is you get to smelt your weapons into metal or class tokens. Metal can be refined into better metal using more smelted stuff, while tokens are used for specific items. Once done, you can go into a list of blueprints where you choose what you’d like to craft, put in the correct material and voila! The item system is also where the paying system comes in. In Team Fortress 2, there are two types of account; Free and Premium. The free account has limited backpack room, limited item drops, limited blueprints, and can’t trade items with other players, which makes it pretty tempting to upgrade considering the price to do so is simply to buy an item in the store (which can be as low as 0.49$ for the Crit-a-Cola). The store is quite complete, and has a selection of items that will not drop in-game. It’s also a shortcut to weapons and hats for the lazy people out there, and the prices range from reasonable (0.99$ for a starter pack) to absolutely silly (99.99$ for an item update bundle) . You’ll also find there things like taunts, paint for your items, gift wrap for tradeable items, and etc.
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Final Verdict: Excellent
If TF2 has any significant flaw, I can’t find it. During the duration of testing, I’ve found it to be bug free; the graphics tolerable to my humble machine, and the experience even more enjoyable than it was when I first purchased it years ago. The main source of frustration lies in the item drop system, but in the end, I’d say that this is but a small thing compared to the fun you can find in Team Fortress 2. Whether you’re a first timer, or like me returning after a long hiatus, there is something here for everyone, and if you enjoy first person shooters, you’d be shooting yourself in the foot by not trying this one out.

CalcioStreet review


CalcioStreet is a browser game: all you need to play is a browser without any plug-in. Are you bored of a virtual players team? With CalcioStreet every user is a player!!!

- Train yourself and improve your skills
- Challenge the other users in a 1vs1 match
- Improve your popularity
- Sign a contract with a team
- Join the training of your team
- Join the matches of your team
- Buy a house
- Buy a vehicle
- Go to Disco
- And much more...












Sunday, July 31, 2011

Goalunited review


Goalunited is the Online-Football Manager which is part of the new generation of browsergames. The graphical quality and feeling of the game is comparable with full price titles for console and PC, but Goalunited is for free!Sign up today and take part, free of charge and without any obligation, because:First come, first served. Once you have signed up and created your own club you will receive your manager licence shortly after.

The game goalunited is an online soccer manager of a new generation. Your task in the game is to bring your new founded virtual club to riches and glory. During your career as manager of a team you'll have to compete with other players of countries from all all over the world. How the club develops rests in your hands, you will have the power to manage the training, buy and sell players, choose a formation for the matches, invest into the youth and choose when and how the stadium is in need of an overhaul, rebuild or an upgrade in capacity and much more.

The time invested in your club development is up to you. You can either just play a couple of minutes per week if you are fine with some standard settings, or you could spend up to several hours each day on optimizing every little detail, or on the lookout for the last cheap transfer. Invest your time whenever you have it, it doesn't need to be an disatvantage to take a vacation for example.

Virtual Manager review



www.virtualmanager
Virtual Manager is the most popular manager game in Denmark, beating giants as Hattrick.org, managerzone.com in number of users. Recently it has been translated to English, Spanish, Swedish, and more languages are coming.

Each club plays on average five to seven matches a day! New clubs are automatically assigned some friendly in which they will meet other new clubs. In this way, you can try out different tactics before the league matches start in the forthcoming season.


Play in your favorite league
One of the first choices you will have to make, is to decide what country your club will play in. You can choose from countries all over the world. Find your favorite football country and fight your way to the top! You will also be able to attend various cups along with your daily league. And who knows? You might earn another Credit or two.

Setup your very own tactic
In Virtual Manager you can setup the tactic you want your team to use. You can move players over the field via a fancy drag'n drop feature. Furthermore, you can setup several different instructions for your team, i.e. mentality (offensive/defensive), passing style, tempo, tackles, focus on the field and more. These instructions can also be applied to a player individually.

Match
The game includes an advanced match engine which is capable of interpreting your tactics and instructions as well as the players' physical and mental attributes. Every match can be viewed in "2,5D" as shown on the screenshot. By analyzing the matches through the match viewer, the clever manager will be able to adjust the tactic to perfection.

   
     

Saturday, July 30, 2011

charazay review


Charazay Basketball Manager is a free basketball game where you take the lead over your own virtual basketball team and lead it to glory. There are participants from all over the world! You are both manager and coach of the team. You can buy and sell players, invest the club’s money in a bigger arena or promote players from the youth squad (Rookies). Choose your tactics before each match, decide what kind of training your players need, decide whether your best player is ready to play in the upcoming match, and much much more.
Gameplay
TrainingEvery week you get to choose what kind of training you want to concentrate on. The effects of the week’s training always appear on Wednesday evening (18.00), so you have to change your training before this. The end time of the training for your team can change every week due to server load. Usually every team receives the training before 20.00 (server time).
CoachesClubs can hire coaches that assist with training. Each coach has skills similar to players, and these skills determine the coach’s ability in training those skills. Players will receive a bonus in training if the coach’s ability is greater than the player’s ability. If you have more than 1 coach, the coach with the highest training skill will train your players. The greater the difference between the coach’s and player’s skill, the more training the player will get.
Aside from assisting with training, the experience of a coach can also assist with improving team chemistry. The more experience a coach has, the greater the team’s chemistry will rise if there are no other changes to the team.
EconomyThe economy is one of the most important aspects of the game. If you keep your economy balanced your team will have more opportunities to become a great one! So remember to always check your balance and do not let it go into red numbers too long.
TransfermarketThis is the place to be if you want to sell a player, or buy one. Here you can see, if there are bids on your players, or for which players you currently are the highest bidder and also the remaining amount of incoming transfers.
MatchesThere are a variety of matches that teams can play throughout the week. For each match you have to select at least 5 players from your team to start on your bench. Teams that play with only 5 players have a risk to give away a walkover due to fouls or injuries of the players. If your team gives away a walkover you may receive other penalties. The hometeam has a small advantage over the awayteam.
National CupEvery team participates in their countries National Cup. The teams from the highest division will start in second round. All matches are randomly drawn, so you never know who you’ll play in the next round. Except the final of course.. The team with the bigger arena will play at home. There is no home court advantage. Ticket income is split 50/50.
Matches are played on Thursdays. The beginning of the cup may change from country to country, based on the length of the competition. The cup final always take place on the 14th week of the season.
National TeamIn Charazay Basketball Manager there are three different National Teams: the senior national team, the U21 national team and the U18 one. All players from a country will be able to play in the senior NT, while only players up to 21 (or 18) years old will be able to play in the other two teams.
As a new player, other players may seem to you to be more advanced and much stronger, and you may feel that there is too much challenge.
official gamesite    : http://www.charazay.com/

4 story review


Because of their similar graphics, 4Story has been many times compared with World of Warcraft – both based on a low-poly, cartoonish graphic package. The comparison can not be extended the game's quality since 4Story gameplay characteristics are far inferior to those of WoW. However, the first is free-to-play while the second is subscription based.
4Story offers three factions (Defugel, Craxion and Broa), three playable races (The Fairies, The Werebeasts and The Humans) and six classes to choose from (Warrior, Assassin, Archer, Wizard, Priest and Summoner). There are no race/class mix restrictions, but due to the bonus system every race has an affinity towards certain classes, so some combinations are better than others.

The game is quest driven and there are plenty of assignments to complete, but the thing that makes it special and offers a serious play incentive is its Realm vs. Realm PVP system.



Shaiya review


Released by Aeria games, Shaiya online is a free to play MMORPG supported by a microtransaction system. The story behind the game is the good old good vs. evil fairytale, this time with two goddesses fighting each other.
For the F2P MMORPG the graphics are surprisingly good, with decent poly-count, good effects and fluid animations. However, a lot of models especially for NPCs are constantly overused, visual differences between mobs being created by simple retexturing. Questing in Shaiya may become a bit boring, with a focus on repeating simple tasks over and over again rather than on storytelling or adventure. However, the dungeon system offers simple yet attractive rewards and it's put together in an artistically appealing way.
Shaiya offers for playable races (Humans, Elves, Veil and Nordein), each coming with its own set of three classes. Races and classes can not be mixed so picking one of the four available races automatically limits your class choices to the three classes specific to the chosen race.

There are open world PVP options in Shaiya, but most of the brutal PVP encounters in the game are limited by the boundaries of the instanced battlefields you can enter.


Friday, July 29, 2011

RuneScape


RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio. It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering. The game has approximately 10 million active accounts per month, over 156 million registered accounts, and is recognised by the Guinness World Records as the world's most popular free MMORPG.
RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor on foot, through the use of magical teleportation spells and devices, and via numerous other methods, such as charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has also been explored through a tie-in video game on its maker's other website, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador and Return to Canifis.

Players are represented in the game with customisable avatars. RuneScape does not follow alinear storyline; rather, players set their own goals and objectives. Players can choose to fightnon-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
The first public version of RuneScape was released on 4 January 2001 in beta form, and in December 2001, Jagex was formed to manage the game. As the game's popularity grew, the game engine was rewritten, and its beta was opened to paying players on 1 December 2003 under the name "RuneScape 2". It was renamed RuneScape upon its stable release on 29 March 2004.

Gameplay

A screenshot of the typical user interface in RuneScape
Players begin in a secluded area, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape. After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills.
Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character (NPC) monsters and other players in combat and completequests at their discretion. Players interact with each other through trading, chatting, or by participating in mini-games.

Skills

The 25 skills in RuneScape enable players to perform various activities within the game, allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they utilise it. For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up". As the skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player utilises new abilities. The total skill level of a player partly symbolises the player's status in the game and the official RuneScape high score tables can be viewed by anyone. Upon reaching the highest available level in a skill, members may buy a special cape known as a "Cape of Accomplishment" or a "Skill Cape", to symbolise their achievement. A "Max Cape" can be purchased if a member reaches the highest level in all skills.
Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own potions, craft runestones and weapons, plant their own plants, hunt NPC animals, raid dungeons, and summon familiars to assist in combat and training skills.

Combat

RuneScape features a real-time combat system. Combat is an important aspect of the game, allowing players to retrieve items or gold dropped by defeated creatures or players and complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to the eight combat skills. Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may also summon a familiar to assist with combatand use potions and the Prayer skill to boost their combat prowess.
Combat is subdivided into three main categories: melee, magic and ranged. Melee attacks are close range,magic attacks focus on usingrunestones to cast spells, and ranged attacks use projectile weapons like arrows, darts or knives. These combat types make up the "Combat Triangle", which states that melee attacks are effective against ranged opponents, ranged attacks are effective against magic opponents and magic attacks are effective against melee opponents.The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Unlike most games in the MMORPG genre, RuneScape does not require players to choose a character class nor are players bound to a specific category of combat. They may freely change between or combine the three styles of combat by switching weapons and armour.
Players die when their life points are reduced to zero. Lost life points can be recovered by consuming certain food or drinks. Players who die reappear at a respawn point of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items The dropped items form a gravestone, and they can be retrieved if the player can return to the gravestone before a certain period of time. However, there are situations in which all items will be lost upon death.

Player versus player combat

Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The Duel Arena allows players to stake money and items, while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.
Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items. In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency.PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named Bounty Hunter and Clan Wars.Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill. "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor,but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.

Non-player interaction

NPCs populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and goblins, to unique and often much more powerful monsters, such as the King Black Dragon, Kalphite Queen, TzTok-Jad, or the Corporeal Beast.
Each type of monster has its own strengths and weaknesses. Demons, for example, have a weak defence against magical attacks, while most dragons have extremely high defence against magic. Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.

Player interaction

Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade, or by using a large automated marketplace known as the Grand Exchange.
The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any RuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a clan to communicate with each other through a separate channel. Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.
RuneScape also features independent mini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.

Quests

Quests are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty. Once a player completes all quests in the game, an achievement cape known as the "Quest Point Cape", will be awarded.New quests are released periodically.

History and development

Andrew Gower developed RuneScape with the assistance of his brother Paul Gower. It was originally conceived as a text-based MUD, but graphics were incorporated early in development, adding it to the ranks of what were then known as "graphical MUDs". The first public version of the game utilised a mixture of three-dimensional and two-dimensional sprites. It was released as a beta version on 4 January 2001, and originally operated out of their parents' house in Nottingham. In December 2001, the Gower brothers, along with Constant Tedder, formed Jagex to take over the business aspects of running RuneScape. Among its early innovations Jagex developed an interpreteddomain-specific scripting language called RuneScript, which is used by RuneScape's server for event handling. On 27 February 2002, a monthly membership service was introduced, allowing access to additional features including new areas, quests, and items not available to free users.
As the game gained more users, Jagex began planning major changes. The developers rewrote the game engine, producing a new version of the game with entirely three-dimensional graphics called RuneScape 2. A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending on 29 March 2004. Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic. On 12 January 2006, Jagexbanned more than 5000 Classic accounts for cheating. To prevent further cheating, RuneScape Classic was closed to new accounts, and access was restricted to accounts who had played Classic at least once between 3 August 2005 and 12 January 2006.
Ranged combat inRuneScape Classic
To support RuneScape's free content, advertisements appear on a banner above the playing screen on thefree-to-play servers. Since computer users may use advertisement blockers, which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking these advertisements. On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with WildTangent Games,which granted WildTangent the right to handle advertising in and around RuneScape in the United States, and to distribute RuneScape through the WildTangent Games Network, reaching over 20 million consumer PCs.
On 16 May 2006, Jagex upgraded RuneScape's game engine, improving the game's loading times and reducing its memory requirements. The engine was upgraded again on 26 June 2007 to allow the addition of future content. On 1 July 2008, Jagex released a beta of their "High Detail" mode for members, which was extended to free players two weeks later. Before the launch, Jagex stated that it would be officially revealed at the 2008 E3 trade show.
In September 2009, it was announced that RuneScape Classic would be re-opened to the public, including a feature where players could rent and administer their own server, giving them the ability to allow or ban any player of their choice, as well as enabling or disabling cheat codesthey want. Two months later Jagex announced that the plan would be dropped. The game was re-opened for two weeks on 11 November 2009, and again for two weeks on 1 June 2010, to paying RuneScape members, who were told they would be permitted to continue playing Classic after that time provided they had logged in during the two-week period. On 3 May 2011, a cape was added to the game which can be claimed by players who have ever logged in to Classic.
In an interview in May 2008, former Jagex CEO Geoff Iddison stated that, "We do plan to go East with it [RuneScape] to the Asian market and the Eastern European market too" [...] "RuneScape is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I think RuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually." RuneScape later launched in India through the gaming portal Zapak on 8 October 2009, and in France and Germany through Bigpoint Games on 27 May 2010.

Servers

Server locations of RuneScape
  RuneScape
  RuneScape & RuneScape German
  RuneScape & RuneScape Brazilian Portuguese
  RuneScape France
As of April 2011 there were 172 English RuneScape serverslocated throughout the world, which are numbered and referred to as worlds by players and by Jagex. They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Ireland, Norway, Denmark, New Zealand, Mexico, France, Lithuania, and India. Servers are moved or added as the need arises.
Each RuneScape server allows up to 2,000 players to log in simultaneously, allowing a maximum capacity of more than 340,000 players. The servers are divided into free servers which are available for all players, and servers which are reserved for paying members. Some servers are given activity labels, allowing players performing tasks that require or desire group participation to group together.
In addition to the English servers, there are two RuneScape servers where the game is translated into French, five servers translated into German, and six servers translated into Brazilian Portuguese. There are also three servers for RuneScape Classic.

Graphics and sound

RuneScape can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as well as graphical effects such as sky boxes, bloom lighting and Z-buffering. The high-detail version incorporates hardware acceleration and can be rendered using eitherJava OpenGL or DirectX.
RuneScape features a character-customisation system. Unlike many MMORPGs, characters are always human; however, players may choose the gender, hairstyle, body type, facial features, skin colour, and clothing options. Appearance is further complemented by wearing or wielding items. Players can express emotions through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events. Standard weapons of the same class, such as swords, use the same set of animations in combat, while special weapons have their own, distinctive animations.
RuneScape has music, synthesised and "real world" sound effects,[76] and ambient noises throughout Gielinor. The music is designed to define the underlying cultures of the various locations accessible. Sound effects, such as the "sploosh" heard when a lobster trap is submerged in water, are heard as players train their skills. Ambient noises, such as the cry of seagulls flying over the ocean, occur in logical places. The game engine also incorporates voice acting in the game's tutorial.

Community

A set of official forums are provided by Jagex on the RuneScape website. On the forums, players are able to participate in game discussions, take part in player-made forum games, arrange to buy or sell items, post suggestions for game improvements, vote in polls, and otherwise interact with the community. Unlike many MMORPG official forums, the RuneScape forums have limited features. A user can set an avatar and have a separate display name, but cannot set an automatic signature. User profiles only display the number of posts a user has made along with the option to disable smileys. Users cannot use text formatting, post links, nor display images. The privilege of posting on the forums is limited to paying members, as well as free players with a total level exceeding 350.
Between 24 September 2002 and 9 December 2004, players could submit questions via e-mail to the RuneScape gods, which were published in the form of letters. On 26 September 2005, a new feature known as Postbag from the Hedge was introduced, where players can submit questions via e-mail to a non-player character in the game. Players can also submit original RuneScape related artwork (such assculptures, comics, drawings and paintings), some of which is displayed in a gallery on the RuneScape website.
During various holidays, including Easter, April Fools, Thanksgiving, Halloween and Christmas, Jagex hosts a holiday event in a specific location in Gielinor. Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion. Holiday items released prior to 2002 are tradable among players, and due to their rarity are worth significant amounts of money on the player market.Holiday items after Christmas 2002 are untradable and limited to one per player, and can also be retrieved if lost.
Various RuneScape fansites have been established by players, which are a source of information about the game. In the early days ofRuneScape, the official website had a page which listed links to several fansites, but has since been removed. In order to provide players with an alternative, Jagex introduced the Knowledge Base, which offers information on gameplay, the main RuneScape rules, and account security. For account security reasons, Jagex discourages the discussion of fansites within the game or the official forums – and a rule specifically prohibits sharing web addresses. A major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game. However, as a result of announcements made in 2009, Jagex has promised to increase communication with fansites.

Rules and cheating

Jagex has employed rules for player conduct, such as rules against offensive language, scamming, and bug abuse. To enforce the rules, an in-game feature exists that allows a player to send a report to Jagex if they notice another player breaking a rule. RuneScape also uses three types of moderators: Jagex Moderators, who are actual Jagex employees; Player Moderators, who are trusted players that enforce the rules within the game; and Forum Moderators, who are trusted players who police the game forums. Players who repeatedly break the rules may be temporarily or permanently banned from playing the game. Permanently banned accounts, after a small payment of real-world cash and experience and wealth removal, can request to be unbanned.
There are also rules prohibiting the use of third-party software to play the game, known as macroing, and the sale of game items for real money through real-world trading. In an attempt to stop cheating, Jagex made direct interaction with the client difficult, established rules against the practice, and introduced random events that required player input to complete. In response to continued gold farming, Jagex issued a statement condemning real-world trading, stating that they were seizing billions of gold and banning thousands of accounts every week for cheating, and promising to increase their efforts to prevent real-world trading in the game.
From October 2007 to December 2007, Jagex began releasing a series of updates to restrict unbalanced trades. The updates limited the value of items staked in duels, removed player-versus-player combat from the Wilderness, made valuable player drops invisible to other players, introduced gravestones for the items of dead players, instituted systems for assisting players with skills and sharing loot among groups of players, and established the Grand Exchange, a sharemarket-like trade system for RuneScape goods. Collectively, these changes were designed to make it extremely difficult for real-world traders to distribute gold and items to players. In December 2010, a referendumwas opened to decide whether to restore unbalanced trades and player-versus-player combat in the Wilderness, which closed with 1.2 million votes cast and 91% of voters in favour of the proposal, and these features were restored on 1 February 2011.

Press reception

PC Gamer UK stated in December 2003, that while the "traditional RPG values of questing, slaying monsters and developing your character in a familiar medieval setting" will not "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring player the opportunity to upgrade to a members' account", describing the game as "an unsurprising success".
The Yahoo! 2006 Buzz Log stated that, "while it may not be as easy on the eyes as some other popular online RPG games, like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet".[105] A 2007 JustRPG review summarised RuneScape as "a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.
In its 2008 intellectual property profile of the game, Developmag.com stated that whilst Jagex's changes to curtail real world trading resulted in "a wave of user criticism... growth is understood to have resumed since". Its analysis stated that "RuneScape’s mass-market appeal lies in its simplicity and accessibility (both financial and technical). It has tapped into the vast market of games players unwilling or unable to spend premium prices on PCs capable of playing the latest, expensive, processor-intensive games. Its core gameplay concepts are very similar to its retail-distributed RPG and MMORPG analogues." In August 2008, RuneScape was recognised by the Guinness World Records as the world's most popular free MMORPG. Jagex was presented with a certificate to commemorate the achievement at the 2008 Leipzig Games Convention. A 2009 EuroGamer article criticised RuneScape's in-game community for being unfriendly to newcomers, although they have stated that the Fan-Forum community is more approachable.

Player reception

On 10 December 2007, updates by Jagex removed free player-versus-player combat and unbalanced trading in order to rid the game of activities involving real currency being traded for virtual goods. The updates also affected legitimate players, resulting in many of them actively complaining on the forums. Jagex issued a Customer Support News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future. During the changes, subscription numbers fell by 60,000. No figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers. In an interview in February 2008, Jagex's head of content stated that, "we were really afraid we were going to lose our members over this change, because other games had in the past. But we are very, very pleased to say that we have lost practically none of our members


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